CopyWith$Input$AddGameGroupInput<TRes> constructor
CopyWith$Input$AddGameGroupInput<TRes> (
- Input$AddGameGroupInput instance,
- TRes then()
Implementation
factory CopyWith$Input$AddGameGroupInput(
Input$AddGameGroupInput instance,
TRes Function(Input$AddGameGroupInput) then,
) = _CopyWithImpl$Input$AddGameGroupInput;