CopyWith$Input$AddGameGroupInput<TRes> constructor

CopyWith$Input$AddGameGroupInput<TRes>(
  1. Input$AddGameGroupInput instance,
  2. TRes then(
    1. Input$AddGameGroupInput
    )
)

Implementation

factory CopyWith$Input$AddGameGroupInput(
  Input$AddGameGroupInput instance,
  TRes Function(Input$AddGameGroupInput) then,
) = _CopyWithImpl$Input$AddGameGroupInput;