GpuStencilFaceState constructor

const GpuStencilFaceState({
  1. GpuCompareFunction compare = GpuCompareFunction.always,
  2. GpuStencilOperation failOp = GpuStencilOperation.keep,
  3. GpuStencilOperation depthFailOp = GpuStencilOperation.keep,
  4. GpuStencilOperation passOp = GpuStencilOperation.keep,
})

Creates a stencil face state with defaults that always pass and keep.

Implementation

const GpuStencilFaceState({
  this.compare = GpuCompareFunction.always,
  this.failOp = GpuStencilOperation.keep,
  this.depthFailOp = GpuStencilOperation.keep,
  this.passOp = GpuStencilOperation.keep,
});