GpuStencilFaceState constructor
const
GpuStencilFaceState({
- GpuCompareFunction compare = GpuCompareFunction.always,
- GpuStencilOperation failOp = GpuStencilOperation.keep,
- GpuStencilOperation depthFailOp = GpuStencilOperation.keep,
- GpuStencilOperation passOp = GpuStencilOperation.keep,
Creates a stencil face state with defaults that always pass and keep.
Implementation
const GpuStencilFaceState({
this.compare = GpuCompareFunction.always,
this.failOp = GpuStencilOperation.keep,
this.depthFailOp = GpuStencilOperation.keep,
this.passOp = GpuStencilOperation.keep,
});