copyTextureToTexture abstract method

void copyTextureToTexture({
  1. required GpuTexture source,
  2. required GpuTexture destination,
  3. required int width,
  4. required int height,
  5. int depth = 1,
  6. int srcMipLevel = 0,
  7. int srcOriginX = 0,
  8. int srcOriginY = 0,
  9. int srcOriginZ = 0,
  10. int dstMipLevel = 0,
  11. int dstOriginX = 0,
  12. int dstOriginY = 0,
  13. int dstOriginZ = 0,
})

Copies data from one texture to another.

Implementation

void copyTextureToTexture({
  required GpuTexture source,
  required GpuTexture destination,
  required int width,
  required int height,
  int depth = 1,
  int srcMipLevel = 0,
  int srcOriginX = 0,
  int srcOriginY = 0,
  int srcOriginZ = 0,
  int dstMipLevel = 0,
  int dstOriginX = 0,
  int dstOriginY = 0,
  int dstOriginZ = 0,
});