glUniformMatrix4x3fv method

void glUniformMatrix4x3fv(
  1. int location,
  2. int count,
  3. int transpose,
  4. Pointer<Float> value,
)

Implementation

void glUniformMatrix4x3fv(
  int location,
  int count,
  int transpose,
  ffi.Pointer<ffi.Float> value,
) {
  return (_glUniformMatrix4x3fv ??= _dylib.lookupFunction<
      _c_glUniformMatrix4x3fv,
      _dart_glUniformMatrix4x3fv>('glUniformMatrix4x3fv'))(
    location,
    count,
    transpose,
    value,
  );
}