glGetUniformIndices method

void glGetUniformIndices(
  1. int program,
  2. int uniformCount,
  3. Pointer<Pointer<Int8>> uniformNames,
  4. Pointer<Uint32> uniformIndices,
)

Implementation

void glGetUniformIndices(
  int program,
  int uniformCount,
  ffi.Pointer<ffi.Pointer<ffi.Int8>> uniformNames,
  ffi.Pointer<ffi.Uint32> uniformIndices,
) {
  return (_glGetUniformIndices ??= _dylib.lookupFunction<
      _c_glGetUniformIndices,
      _dart_glGetUniformIndices>('glGetUniformIndices'))(
    program,
    uniformCount,
    uniformNames,
    uniformIndices,
  );
}