glActiveShaderProgram method

void glActiveShaderProgram(
  1. int pipeline,
  2. int program
)

Implementation

void glActiveShaderProgram(
  int pipeline,
  int program,
) {
  return (_glActiveShaderProgram ??= _dylib.lookupFunction<
      _c_glActiveShaderProgram,
      _dart_glActiveShaderProgram>('glActiveShaderProgram'))(
    pipeline,
    program,
  );
}