glGetFloatv method

void glGetFloatv(
  1. int pname,
  2. Pointer<Float> data
)

Implementation

void glGetFloatv(
  int pname,
  ffi.Pointer<ffi.Float> data,
) {
  return (_glGetFloatv ??= _dylib
      .lookupFunction<_c_glGetFloatv, _dart_glGetFloatv>('glGetFloatv'))(
    pname,
    data,
  );
}