glFramebufferTexture2D method

void glFramebufferTexture2D(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
)

Implementation

void glFramebufferTexture2D(
  int target,
  int attachment,
  int textarget,
  int texture,
  int level,
) {
  return (_glFramebufferTexture2D ??= _dylib.lookupFunction<
      _c_glFramebufferTexture2D,
      _dart_glFramebufferTexture2D>('glFramebufferTexture2D'))(
    target,
    attachment,
    textarget,
    texture,
    level,
  );
}