callKitStartAudio method
iOS only. Starts AVAudioSession.
Required for the correct CallKIt integration only. Otherwise don't use this method.
Should be called in CXProviderDelegate.didActivateAudioSession.
Implementation
Future<void> callKitStartAudio() async {
if (Platform.isIOS) {
await _channel.invokeMethod('AudioDevice.callKitStartAudioSession');
} else {
_VILog._w('callKitStartAudio: invalid call for platform');
}
}