start method

  1. @override
Future<void> start({
  1. required CameraLens lens,
  2. required PerformanceMode performanceMode,
})

Begins producing tracking events, opening the camera in the process (see cameraController).

Implementation

@override
Future<void> start({
  required CameraLens lens,
  required PerformanceMode performanceMode,
}) async {
  started = true;
  lastLens = lens;
  lastPerformanceMode = performanceMode;
}