If class
Represents if..else flow control.
- Implemented types
- Annotations
Constructors
-
If(bool condition(Map), List<
TurtleCommand> commands) -
Creates a new instance.
const
Properties
Methods
-
createInstruction(
TurtleState turtle, Map argv) → List< Instruction> -
Creates instructions.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited