forward method
void
forward()
Starts the forward animation, initializing controllers if necessary. When completed and not rejectable, automatically reverses the animation.
Implementation
void forward() {
assert(!isRejectable ? callback != null : true);
_whenPhase(TouchScaleCallPhase.onAccepted);
if (_animation == null) {
_animation = AnimationController(
vsync: context.vsync,
duration: context.duration,
reverseDuration: context.reverseDuration,
);
_animation!.addListener(notifyListeners);
_animation!.addStatusListener((status) {
if (status == AnimationStatus.completed && !isRejectable) {
_animation?.reverse();
_whenPhase(TouchScaleCallPhase.onScaleDownEnd);
} else if (status == AnimationStatus.dismissed) {
isRejectable = false;
_animation?.dispose();
_animation = null;
_whenPhase(TouchScaleCallPhase.onScaleUpEnd);
}
});
_curved = CurvedAnimation(
parent: _animation!,
curve: context.curve,
reverseCurve: context.reverseCurve,
);
}
_animation?.forward();
}