PlayerConfig class Null safety

Constructors

PlayerConfig({bool autoPlay = true, bool loop = false, Map<String, String>? headers, String? cachePath, double progressInterval = 1, int? startTime, Map<String, dynamic>? auth, bool supportBackground = false})
const

Properties

auth Map<String, dynamic>?
final
autoPlay bool
final
cachePath String?
final
hashCode int
The hash code for this object. [...]
read-only, inherited
headers Map<String, String>?
final
loop bool
final
progressInterval double
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
startTime int?
final
supportBackground bool
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited