PlayerConfig class

Constructors

PlayerConfig({bool autoPlay = true, bool loop = false, Map<String, String>? headers, String? cachePath, double progressInterval = 1, int? startTime, Map<String, dynamic>? auth, bool supportBackground = false})
const

Properties

auth → Map<String, dynamic>?
final
autoPlay → bool
final
cachePath → String?
final
hashCode → int
The hash code for this object.
no setterinherited
headers → Map<String, String>?
final
loop → bool
final
progressInterval → double
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
startTime → int?
final
supportBackground → bool
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited