MasonryGridView constructor
MasonryGridView({
- Key? key,
- Axis scrollDirection = Axis.vertical,
- bool reverse = false,
- ScrollController? controller,
- bool? primary,
- ScrollPhysics? physics,
- bool shrinkWrap = false,
- EdgeInsetsGeometry? padding,
- required SliverSimpleGridDelegate gridDelegate,
- double mainAxisSpacing = 0.0,
- double crossAxisSpacing = 0.0,
- bool addAutomaticKeepAlives = true,
- bool addRepaintBoundaries = true,
- bool addSemanticIndexes = true,
- double? cacheExtent,
- List<
Widget> children = const <Widget>[], - int? semanticChildCount,
- DragStartBehavior dragStartBehavior = DragStartBehavior.start,
- Clip clipBehavior = Clip.hardEdge,
- ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = ScrollViewKeyboardDismissBehavior.manual,
- String? restorationId,
Creates a scrollable, 2D array of widgets with a custom SliverSimpleGridDelegate.
The addAutomaticKeepAlives
argument corresponds to the
SliverChildListDelegate.addAutomaticKeepAlives property. The
addRepaintBoundaries
argument corresponds to the
SliverChildListDelegate.addRepaintBoundaries property.
Implementation
MasonryGridView({
Key? key,
Axis scrollDirection = Axis.vertical,
bool reverse = false,
ScrollController? controller,
bool? primary,
ScrollPhysics? physics,
bool shrinkWrap = false,
EdgeInsetsGeometry? padding,
required this.gridDelegate,
this.mainAxisSpacing = 0.0,
this.crossAxisSpacing = 0.0,
bool addAutomaticKeepAlives = true,
bool addRepaintBoundaries = true,
bool addSemanticIndexes = true,
double? cacheExtent,
List<Widget> children = const <Widget>[],
int? semanticChildCount,
DragStartBehavior dragStartBehavior = DragStartBehavior.start,
Clip clipBehavior = Clip.hardEdge,
ScrollViewKeyboardDismissBehavior keyboardDismissBehavior =
ScrollViewKeyboardDismissBehavior.manual,
String? restorationId,
}) : childrenDelegate = SliverChildListDelegate(
children,
addAutomaticKeepAlives: addAutomaticKeepAlives,
addRepaintBoundaries: addRepaintBoundaries,
addSemanticIndexes: addSemanticIndexes,
),
super(
key: key,
scrollDirection: scrollDirection,
reverse: reverse,
controller: controller,
primary: primary,
physics: physics,
shrinkWrap: shrinkWrap,
padding: padding,
cacheExtent: cacheExtent,
semanticChildCount: semanticChildCount ?? children.length,
dragStartBehavior: dragStartBehavior,
keyboardDismissBehavior: keyboardDismissBehavior,
restorationId: restorationId,
clipBehavior: clipBehavior,
);