FlutterSoundPlayer constructor

FlutterSoundPlayer({
  1. Level logLevel = Level.debug,
  2. bool voiceProcessing = false,
})

Instanciate a new Flutter Sound player. The optional paramater Level logLevel specify the Logger Level you are interested by. The optional parameter bool voiceProcessing is used to activate the VoiceProcessingIO AudioUnit (only for iOS)

Implementation

/* ctor */ FlutterSoundPlayer(
    {Level logLevel = Level.debug, bool voiceProcessing = false}) {
  _logger = Logger(level: logLevel);
  _logger.d('ctor: FlutterSoundPlayer()');
}