FrostBlurLayer class
A layer widget that applies a frosted glass blur and distortion shader to its child. Similar to FractalBlurLayer, but based on a noise-driven frosty diffusion pattern. Use shape and borderRadius to clip the output to rounded rectangles or circles.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- FrostBlurLayer
Constructors
- FrostBlurLayer({Key? key, required Widget child, double? width, double? height, BoxShape shape = BoxShape.rectangle, double noiseScale = 6.0, double distortion = 0.045, double directionalMix = 0.25, double iterations = 12, double blend = 1.0, bool enabled = true, bool useBackdrop = false, BorderRadius? borderRadius})
-
const
Properties
- blend → double
-
Mix between original content (0) and fully frosted result (1).
final
- borderRadius → BorderRadius?
-
Optional radius used to clip the shader output when shape is rectangle.
final
- child → Widget
-
Content captured by the shader in non-backdrop mode.
final
- directionalMix → double
-
Mix between vertical streaking (0) and isotropic distortion (1).
final
- distortion → double
-
Overall distortion strength (typical range 0.0–0.08).
final
- enabled → bool
-
When false, the shader is bypassed and child is returned directly.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
Optional explicit height of the render area.
final
- iterations → double
-
Number of iterative distortion steps (1–32). Higher values = smoother.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- noiseScale → double
-
Frequency of the noise field that defines the frost pattern.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shape → BoxShape
-
Clip shape for the shader output.
final
- useBackdrop → bool
-
When true, renders using BackdropFilter so the shader samples from the
scene behind this layer instead of the provided child.
final
- width → double?
-
Optional explicit width of the render area.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited