StickBinding class final Bindings

A vector read from a stick control.

Inheritance

Constructors

StickBinding(GamepadControl control, {List<Processor> processors = const []})
The vector of control, a ControlKind.stick control.
const

Properties

control → GamepadControl
The stick read.
final
controls → Iterable<Control>
The controls whose values this binding reads, excluding gate modifiers. These are what a firing binding consumes for lower contexts.
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
parts → Map<String, Control>
The named parts a rebind can address individually (up, down), or empty for a binding with a single control.
no setterinherited
processors → List<Processor>
Transforms applied to this binding's value, in order.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited