finish method
Finish building, and store into the fbBuilder
.
Implementation
@override
int finish(fb.Builder fbBuilder) {
final int? childrenOffset = _children == null ? null
: fbBuilder.writeListInt32(_children!);
final int? nodesOffset = _nodes == null ? null
: fbBuilder.writeList(_nodes!.map((b) => b.getOrCreateOffset(fbBuilder)).toList());
final int? texturesOffset = _textures == null ? null
: fbBuilder.writeList(_textures!.map((b) => b.getOrCreateOffset(fbBuilder)).toList());
final int? animationsOffset = _animations == null ? null
: fbBuilder.writeList(_animations!.map((b) => b.getOrCreateOffset(fbBuilder)).toList());
fbBuilder.startTable(5);
fbBuilder.addOffset(0, childrenOffset);
if (_transform != null) {
fbBuilder.addStruct(1, _transform!.finish(fbBuilder));
}
fbBuilder.addOffset(2, nodesOffset);
fbBuilder.addOffset(3, texturesOffset);
fbBuilder.addOffset(4, animationsOffset);
return fbBuilder.endTable();
}