SceneObjectBuilder constructor

SceneObjectBuilder({
  1. List<int>? children,
  2. MatrixObjectBuilder? transform,
  3. List<NodeObjectBuilder>? nodes,
  4. List<TextureObjectBuilder>? textures,
  5. List<AnimationObjectBuilder>? animations,
})

Implementation

SceneObjectBuilder({
  List<int>? children,
  MatrixObjectBuilder? transform,
  List<NodeObjectBuilder>? nodes,
  List<TextureObjectBuilder>? textures,
  List<AnimationObjectBuilder>? animations,
}) : _children = children,
     _transform = transform,
     _nodes = nodes,
     _textures = textures,
     _animations = animations;