SceneObjectBuilder constructor
SceneObjectBuilder({
- List<
int> ? children, - MatrixObjectBuilder? transform,
- List<
NodeObjectBuilder> ? nodes, - List<
TextureObjectBuilder> ? textures, - List<
AnimationObjectBuilder> ? animations,
Implementation
SceneObjectBuilder({
List<int>? children,
MatrixObjectBuilder? transform,
List<NodeObjectBuilder>? nodes,
List<TextureObjectBuilder>? textures,
List<AnimationObjectBuilder>? animations,
})
: _children = children,
_transform = transform,
_nodes = nodes,
_textures = textures,
_animations = animations;