finish method
Finish building, and store into the fbBuilder.
Implementation
@override
int finish(fb.Builder fbBuilder) {
final int? childrenOffset = _children == null
? null
: fbBuilder.writeListInt32(_children!);
final int? nodesOffset = _nodes == null
? null
: fbBuilder.writeList(
_nodes!.map((b) => b.getOrCreateOffset(fbBuilder)).toList(),
);
final int? texturesOffset = _textures == null
? null
: fbBuilder.writeList(
_textures!.map((b) => b.getOrCreateOffset(fbBuilder)).toList(),
);
final int? animationsOffset = _animations == null
? null
: fbBuilder.writeList(
_animations!.map((b) => b.getOrCreateOffset(fbBuilder)).toList(),
);
fbBuilder.startTable(5);
fbBuilder.addOffset(0, childrenOffset);
if (_transform != null) {
fbBuilder.addStruct(1, _transform!.finish(fbBuilder));
}
fbBuilder.addOffset(2, nodesOffset);
fbBuilder.addOffset(3, texturesOffset);
fbBuilder.addOffset(4, animationsOffset);
return fbBuilder.endTable();
}