finish method
Finish building, and store into the fbBuilder.
Implementation
@override
int finish(fb.Builder fbBuilder) {
final int? verticesOffset = _vertices?.getOrCreateOffset(fbBuilder);
final int? indicesOffset = _indices?.getOrCreateOffset(fbBuilder);
final int? materialOffset = _material?.getOrCreateOffset(fbBuilder);
fbBuilder.startTable(7);
fbBuilder.addUint8(0, _verticesType?.value);
fbBuilder.addOffset(1, verticesOffset);
fbBuilder.addOffset(2, indicesOffset);
fbBuilder.addOffset(3, materialOffset);
if (_boundsAabb != null) {
fbBuilder.addStruct(4, _boundsAabb!.finish(fbBuilder));
}
if (_boundsSphere != null) {
fbBuilder.addStruct(5, _boundsSphere!.finish(fbBuilder));
}
if (_skinnedPoseUnionAabb != null) {
fbBuilder.addStruct(6, _skinnedPoseUnionAabb!.finish(fbBuilder));
}
return fbBuilder.endTable();
}