MeshPrimitiveObjectBuilder constructor

MeshPrimitiveObjectBuilder({
  1. VertexBufferTypeId? verticesType,
  2. dynamic vertices,
  3. IndicesObjectBuilder? indices,
  4. MaterialObjectBuilder? material,
  5. Aabb3ObjectBuilder? boundsAabb,
  6. SphereObjectBuilder? boundsSphere,
  7. Aabb3ObjectBuilder? skinnedPoseUnionAabb,
})

Implementation

MeshPrimitiveObjectBuilder({
  VertexBufferTypeId? verticesType,
  dynamic vertices,
  IndicesObjectBuilder? indices,
  MaterialObjectBuilder? material,
  Aabb3ObjectBuilder? boundsAabb,
  SphereObjectBuilder? boundsSphere,
  Aabb3ObjectBuilder? skinnedPoseUnionAabb,
}) : _verticesType = verticesType,
     _vertices = vertices,
     _indices = indices,
     _material = material,
     _boundsAabb = boundsAabb,
     _boundsSphere = boundsSphere,
     _skinnedPoseUnionAabb = skinnedPoseUnionAabb;