finish method
Finish building, and store into the fbBuilder.
Implementation
@override
int finish(fb.Builder fbBuilder) {
final int? nameOffset =
_name == null ? null : fbBuilder.writeString(_name!);
final int? childrenOffset =
_children == null ? null : fbBuilder.writeListInt32(_children!);
final int? meshPrimitivesOffset = _meshPrimitives == null
? null
: fbBuilder.writeList(_meshPrimitives!
.map((b) => b.getOrCreateOffset(fbBuilder))
.toList());
final int? skinOffset = _skin?.getOrCreateOffset(fbBuilder);
fbBuilder.startTable(5);
fbBuilder.addOffset(0, nameOffset);
fbBuilder.addOffset(1, childrenOffset);
if (_transform != null) {
fbBuilder.addStruct(2, _transform!.finish(fbBuilder));
}
fbBuilder.addOffset(3, meshPrimitivesOffset);
fbBuilder.addOffset(4, skinOffset);
return fbBuilder.endTable();
}