pointerDown method

void pointerDown(
  1. Offset uv, {
  2. int pointer = 0,
})

Sends a pointer down at uv. Follow with pointerMove and pointerUp (or pointerCancel) to complete the interaction.

pointer distinguishes concurrent pointers (multi-touch, several ScenePointers): each carries independent capture and gesture state.

Implementation

void pointerDown(Offset uv, {int pointer = 0}) =>
    _host?._pointerDown(uv, pointer);