toSamplerOptions method
Implementation
gpu.SamplerOptions toSamplerOptions() {
final effectiveMipFilter = mipmaps ? mipFilter : gpu.MipFilter.nearest;
// Anisotropic filtering requires linear min/mag/mip filtering; pairing it
// with any nearest filter is rejected, so drop it when a filter is nearest
// (e.g. a mipmaps-off UI texture).
final allLinear =
minFilter == gpu.MinMagFilter.linear &&
magFilter == gpu.MinMagFilter.linear &&
effectiveMipFilter == gpu.MipFilter.linear;
return gpu.SamplerOptions(
minFilter: minFilter,
magFilter: magFilter,
mipFilter: effectiveMipFilter,
widthAddressMode: addressMode,
heightAddressMode: addressMode,
maxAnisotropy: allLinear ? maxAnisotropy : 1,
);
}