TextureSampling constructor
const
TextureSampling({
- bool mipmaps = true,
- int? maxMipmapLevels,
- MinMagFilter minFilter = gpu.MinMagFilter.linear,
- MinMagFilter magFilter = gpu.MinMagFilter.linear,
- MipFilter mipFilter = gpu.MipFilter.linear,
- int maxAnisotropy = 8,
- SamplerAddressMode addressMode = gpu.SamplerAddressMode.repeat,
Implementation
const TextureSampling({
this.mipmaps = true,
this.maxMipmapLevels,
this.minFilter = gpu.MinMagFilter.linear,
this.magFilter = gpu.MinMagFilter.linear,
this.mipFilter = gpu.MipFilter.linear,
this.maxAnisotropy = 8,
this.addressMode = gpu.SamplerAddressMode.repeat,
});