toMaterial method
Builds a PhysicallyBasedMaterial bound to this atlas's maps. The factors are left at their identity defaults so the textures drive the result; the caller picks alpha mode, vertex-color weight, and so on.
Implementation
PhysicallyBasedMaterial toMaterial() {
return PhysicallyBasedMaterial(
baseColorTexture: baseColor,
metallicRoughnessTexture: metallicRoughness,
normalTexture: normal,
occlusionTexture: occlusion,
);
}