sampler property
The sampler used for colorTexture. Defaults to linear filtering with edge clamping, which suits both single sprites and flipbook atlases.
Implementation
gpu.SamplerOptions sampler = gpu.SamplerOptions(
minFilter: gpu.MinMagFilter.linear,
magFilter: gpu.MinMagFilter.linear,
widthAddressMode: gpu.SamplerAddressMode.clampToEdge,
heightAddressMode: gpu.SamplerAddressMode.clampToEdge,
);