cameraNearFade property
Camera fade distance in world units, 0 (the default) off. Sprites
dissolve as the camera gets within this distance, so it never clips
through a hard-edged quad.
Implementation
double cameraNearFade = 0.0;
Camera fade distance in world units, 0 (the default) off. Sprites
dissolve as the camera gets within this distance, so it never clips
through a hard-edged quad.
double cameraNearFade = 0.0;