materialVertexVariant property

  1. @override
String get materialVertexVariant

The .fmat vertex-variant key for this geometry's mesh type, used to select a custom material's generated vertex shader (see Material.materialVertexShader). Unskinned geometry is 'unskinned'; SkinnedGeometry overrides this to 'skinned'.

Implementation

@override
String get materialVertexVariant => 'skinned';