getPreviousJointsTexture method

Texture getPreviousJointsTexture()

The previous frame's joints texture from the ring, or the current texture on the first frame.

Implementation

gpu.Texture getPreviousJointsTexture() {
  final prevSlot =
      (_jointsTextureRingCursor - 1 + _jointsTextureRingSize) %
      _jointsTextureRingSize;
  return _jointsTextureRing[prevSlot] ??
      _jointsTextureRing[_jointsTextureRingCursor]!;
}