shadowColor property
Color
get
shadowColor
The color the surface darkens toward where it is shadowed or occluded.
Authored in sRGB and decoded to linear like other material colors. The default black is exposure-invariant; a tinted shadow is written as a linear HDR color and rides the scene's exposure and tone mapping.
Implementation
Color get shadowColor => _shadowColor;
set
shadowColor
(Color value)
Implementation
set shadowColor(Color value) {
_shadowColor = value;
_paramsDirty = true;
}