shadowColor property

Color get shadowColor

The color the surface darkens toward where it is shadowed or occluded.

Authored in sRGB and decoded to linear like other material colors. The default black is exposure-invariant; a tinted shadow is written as a linear HDR color and rides the scene's exposure and tone mapping.

Implementation

Color get shadowColor => _shadowColor;
set shadowColor (Color value)

Implementation

set shadowColor(Color value) {
  _shadowColor = value;
  _paramsDirty = true;
}