bindVertexStage method
Binds this material's vertex-stage uniforms to vertexShader, called by
the encoder only when it used a material-supplied vertex shader (see
materialVertexShader). The base implementation is a no-op; a material
with vertex-stage parameters binds them here.
Implementation
@override
void bindVertexStage(
gpu.RenderPass pass,
gpu.Shader vertexShader,
TransientWriter transientsBuffer,
) => _prepared.bindVertexStage(pass, vertexShader, transientsBuffer);