bindVertexStage method

  1. @override
void bindVertexStage(
  1. RenderPass pass,
  2. Shader vertexShader,
  3. TransientWriter transientsBuffer
)

Binds this material's vertex-stage uniforms to vertexShader, called by the encoder only when it used a material-supplied vertex shader (see materialVertexShader). The base implementation is a no-op; a material with vertex-stage parameters binds them here.

Implementation

@override
void bindVertexStage(
  gpu.RenderPass pass,
  gpu.Shader vertexShader,
  TransientWriter transientsBuffer,
) => _prepared.bindVertexStage(pass, vertexShader, transientsBuffer);