useEnvironment property
Whether the engine should bind the active environment's IBL textures
(prefiltered_radiance, brdf_lut) when the fragment shader
declares them. Defaults to false.
Implementation
bool useEnvironment;
Whether the engine should bind the active environment's IBL textures
(prefiltered_radiance, brdf_lut) when the fragment shader
declares them. Defaults to false.
bool useEnvironment;