constantDeviation property
double
get
constantDeviation
How far the field strays from constant, as
max(|value - mean|) / max(mean) over every sampled direction and
channel. Zero for a perfectly uniform environment.
Implementation
double get constantDeviation {
final scale = math.max(math.max(mean.x, mean.y), mean.z);
if (scale <= 0.0) return 0.0;
var worst = 0.0;
for (final (value, m) in <(double, double)>[
(minimum.x, mean.x),
(minimum.y, mean.y),
(minimum.z, mean.z),
(maximum.x, mean.x),
(maximum.y, mean.y),
(maximum.z, mean.z),
]) {
worst = math.max(worst, (value - m).abs());
}
return worst / scale;
}