distanceFadeStart property

double distanceFadeStart
getter/setter pair

Where the reflection begins fading out, as a fraction (0..1) of its reachable range (the closer of maxDistance and the stride/maxSteps budget). Reflections ramp to zero from here to the range limit, so they taper smoothly instead of hard-cutting. 1.0 disables the fade; 0.0 fades gradually across the whole range.

Implementation

double distanceFadeStart = 0.0;