SceneReloadCallback typedef Assets and loading
SceneReloadCallback =
void Function(Node root)
Called after a hot-reloaded scene has been patched in place (see
loadScene), so the app can re-apply per-instance customizations the
patch may have discarded: re-apply a custom material, or re-grab inner
nodes by name. root is the same root instance the app holds.
Implementation
typedef SceneReloadCallback = void Function(Node root);