SceneRaycastHit class Picking and input
A render-geometry intersection from raycastNode (or Scene.raycast).
Constructors
- SceneRaycastHit({required Node node, required double distance, required Vector3 worldPoint, required Vector3 worldNormal, required Vector2? uv, required Vector3 barycentrics, required int triangleIndex, required int primitiveIndex})
- Creates a hit record.
Properties
- barycentrics → Vector3
-
Barycentric weights of the hit inside its triangle, ordered to match
the triangle's vertex order.
final
- distance → double
-
Distance from the ray origin to worldPoint, measured along the
normalized ray direction.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- node → Node
-
The node whose mesh was hit.
final
- primitiveIndex → int
-
The index of the hit MeshPrimitive within the node's mesh.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- triangleIndex → int
-
The index of the hit triangle within its primitive's index/vertex
stream.
final
- uv → Vector2?
-
The interpolated texture coordinate at the hit, or null when the mesh
carries no UV data (never a silent zero).
final
- worldNormal → Vector3
-
The geometric (triangle face) normal at the hit, world space, unit
length, oriented to face the ray origin.
final
- worldPoint → Vector3
-
The intersection point, world space.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited