pointAt method

void pointAt(
  1. Offset screenPosition, {
  2. required Camera camera,
  3. required Size viewSize,
})

Points along the ray leaving camera through screenPosition inside a view of viewSize logical pixels.

Implementation

void pointAt(
  Offset screenPosition, {
  required Camera camera,
  required Size viewSize,
}) => pointAlong(camera.screenPointToRay(screenPosition, viewSize));