SceneModelSource class abstract Widgets

Describes where a SceneModel loads its model bytes from.

Mirrors the ImageProvider pattern: the widget diffs sources by cacheKey, so rebuilding with an equal-keyed source does not reload. Built-in sources are AssetModelSource and MemoryModelSource; apps with custom transports (network, local cache) subclass this or download bytes themselves and wrap them in a MemoryModelSource.

Implementers

Constructors

SceneModelSource()
const

Properties

cacheKey String
Identifies the model. A rebuild whose source has the same key keeps the loaded model; a different key discards it and loads the new source.
no setter
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createNode() Future<Node>
Loads and imports the model, producing the shared template node tree.
load() Future<Uint8List>
Loads the model's .glb bytes.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited