isReadyToRender property

bool get isReadyToRender

Whether the engine's shared shader libraries and material lookup resources have finished loading, so any scene can render this frame.

Rendering is gated on this: a SceneView shows its loading widget, and a direct render call is skipped, until it is true. Await initializeStaticResources (or use a SceneView with a loadingBuilder) to react to it.

Implementation

static bool get isReadyToRender => _readyToRender;