isReadyToRender property
bool
get
isReadyToRender
Whether the engine's shared static resources (the base shader library and the material BRDF lookup table) have finished loading, so any scene can render this frame.
Rendering is gated on this: a SceneView shows its loading widget, and a
direct render call is skipped, until it is true. Await
initializeStaticResources (or use a SceneView with a loadingBuilder)
to react to it.
Implementation
static bool get isReadyToRender => _readyToRender;