isReadyToRender property
bool
get
isReadyToRender
Whether the engine's shared shader libraries and material lookup resources have finished loading, so any scene can render this frame.
Rendering is gated on this: a SceneView shows its loading widget, and a
direct render call is skipped, until it is true. Await
initializeStaticResources (or use a SceneView with a loadingBuilder)
to react to it.
Implementation
static bool get isReadyToRender => _readyToRender;