bindUniforms method
Binds this effect's own uniform blocks and textures. Engine-internal.
Implementation
void bindUniforms(gpu.RenderPass pass, TransientWriter transientsBuffer) =>
_bindings.bind(pass, fragmentShader, transientsBuffer);
Binds this effect's own uniform blocks and textures. Engine-internal.
void bindUniforms(gpu.RenderPass pass, TransientWriter transientsBuffer) =>
_bindings.bind(pass, fragmentShader, transientsBuffer);