flipbookColumns property

int get flipbookColumns

Flipbook atlas columns and rows for the material's texture. 1 x 1 (the default) samples the whole texture; pair a larger grid with a FlipbookModule so particles animate through the cells.

Implementation

int get flipbookColumns => _geometry.flipbookColumns;
set flipbookColumns (int value)

Implementation

set flipbookColumns(int value) => _geometry.flipbookColumns = value;