flipbookColumns property
int
get
flipbookColumns
Flipbook atlas columns and rows for the material's texture. 1 x 1 (the
default) samples the whole texture; pair a larger grid with a
FlipbookModule so particles animate through the cells.
Implementation
int get flipbookColumns => _geometry.flipbookColumns;
set
flipbookColumns
(int value)
Implementation
set flipbookColumns(int value) => _geometry.flipbookColumns = value;