OrthographicSize.pixelsPerUnit constructor
const
OrthographicSize.pixelsPerUnit(
- double pixelsPerUnit
Shows one world unit per pixelsPerUnit logical pixels of the view, so
on-screen size stays constant as the view resizes (more of the world
shows in a bigger view).
For crisp pixel art with N screen pixels per art texel, pair it with a
render scale that makes the render target 1/N of the view's physical
size (Scene.renderScale = 1 / (N * devicePixelRatio)) and
FilterQuality.none.
Implementation
const factory OrthographicSize.pixelsPerUnit(double pixelsPerUnit) =
OrthographicPixelsPerUnit;