position property
The world-space position of the camera (the eye point). Used by materials for view-dependent shading (e.g. specular reflections).
Implementation
@override
Vector3 get position => _worldTransform.getTranslation();
The world-space position of the camera (the eye point). Used by materials for view-dependent shading (e.g. specular reflections).
@override
Vector3 get position => _worldTransform.getTranslation();