frustumCulled property

bool frustumCulled
getter/setter pair

Whether this node and its descendants should be tested against the camera frustum each frame. When true (the default), subtrees whose combinedLocalBounds don't intersect the frustum are skipped entirely. Set to false for procedural geometry, large terrain pieces, or anything else where the cached bound is known-stale or known-misleading.

Subtrees that report no bound (skinned content, geometry without computable bounds) are treated as always visible regardless of this flag.

Implementation

bool frustumCulled = true;