blendPositions method

Float32List blendPositions(
  1. Float32List basePositions,
  2. Float32List weights, {
  3. Float32List? out,
})

Blends weights worth of position deltas onto basePositions (vertexCount * 3 floats), writing into out when given (must match the base length) or a fresh list otherwise.

Implementation

Float32List blendPositions(
  Float32List basePositions,
  Float32List weights, {
  Float32List? out,
}) => _blendAdditive(basePositions, weights, positionDeltas, out);