updateTexCoords method
Replaces every texture coordinate, keeping the vertex count unchanged.
Pass dirtyStart/dirtyCount to upload only a contiguous span; see
updatePositions.
Implementation
void updateTexCoords(
Float32List texCoords, {
int? dirtyStart,
int? dirtyCount,
}) {
_ensureUpdatable('updateTexCoords');
_checkAttributeLength('texCoords', texCoords.length, 2);
_cpuTexCoords = Float32List.fromList(texCoords);
_writeStream(
2,
_texCoordRing,
_cpuTexCoords,
dirtyStart: dirtyStart,
dirtyCount: dirtyCount,
);
}