MeshGeometry.fromMeshData constructor
MeshGeometry.fromMeshData(
- MeshData data, {
- GeometryStorage storage = GeometryStorage.fixed,
Uploads a mesh from a MeshData snapshot built off the render isolate.
The snapshot's CPU work (vertex assembly, normal generation) can run
on a background isolate; this constructor performs only the GPU
upload. See MeshData for the recipe. storage selects whether the
mesh can later be updated in place.
Implementation
factory MeshGeometry.fromMeshData(
MeshData data, {
GeometryStorage storage = GeometryStorage.fixed,
}) {
final geometry = MeshGeometry.fromArrays(
positions: data.positions,
normals: data.normals,
texCoords: data.texCoords,
colors: data.colors,
indices: data.indices,
primitiveType: data.primitiveType,
storage: storage,
);
for (final entry in data.customAttributes.entries) {
geometry.setCustomAttribute(
entry.key,
entry.value.data,
components: entry.value.components,
);
}
return geometry;
}