triangles property
Iterable<MeshTriangle>
get
triangles
Iterates the mesh's triangles with their corner indices and positions.
The yielded positions are copies; mutating them does not touch the snapshot.
Implementation
Iterable<MeshTriangle> get triangles sync* {
_requireTriangles('triangles');
final count = triangleCount;
for (var t = 0; t < count; t++) {
final a = _cornerIndex(t * 3);
final b = _cornerIndex(t * 3 + 1);
final c = _cornerIndex(t * 3 + 2);
yield MeshTriangle(t, a, b, c, _position(a), _position(b), _position(c));
}
}